![]() ![]() ![]() Lots of stuff in this game is farcical - psychotherapy is practically a kind of magic - but it’s a good point that some things need to be treated with a bit more sensitivity.) As opposed to, say, schizophrenia, which I would more likely treat farcically because I don’t have first- or second-hand experience with it. (I picked depression because it’s something I have a pretty good understanding of and think I can treat with sufficient sensitivity. But I’ll try to make sure I present the negative emotions as a natural thing, not evil itself. So I want to pick a few negative emotions and play with them. I don’t want NPCs saying “don’t think bad thoughts, that brings on the banshees!” because that will get trite and boring. On the other hand, I don’t really want to go all the way down the rabbit hole here. That creates some story tension, because it won’t be trivially obvious which party is in the right all the time. Those people may be unnecessarily cruel to depressed people. Further thinking about it, maybe that is just a very rare occurrence, but some people are incredibly superstitious about it anyway. Yeah, I may have gone a bit astray in imagining that suicides always create ghosts. What if you have a mental illness, such as depression, and you play this game to find out that the message contained within is that not only are such people sick in this world, they are innately wrong in an eternal, soul-corrupted way? It’s just something that makes it a lot harder for you to think “oh, that lich is just misunderstood, we shouldn’t kill him.” Hopefully. ![]() I admit it’s still ham-fisted as a character motivator, but I never promised War and Peace here! :) I just want storylines to be tolerably interesting.Īnd this won’t be the only reason they do things. I think it makes undead make a little more sense. It gives liches more of a reason to go murder every third villager: it directly empowers them. They can generate it themselves (and that’s what smalltime monsters like skeletons use, mostly), or they can cause genocides to create huge waves of negative emotion and become incredibly powerful. They don’t need air or food, they need hate (or envy or whatever). Undead are evil because they feed off of negative emotions. I don’t want to have a “Light Side/Dark Side of the Force” kinda thing going on. I’ve been enjoying the discussion about undead from a couple posts back, and wanted to add a few more thoughts real quick.įirst, I’m really uncomfortable with the idea that ‘evil’ is defined as having negative emotions, such as sadness or discontentedness. ![]()
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